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Fallout 2 big guns
Fallout 2 big guns












Note that your effective doctor skill can be boosted by 20% by having a doctor's bag in your active item slot, and 40% by having a paramedic's bag there. Doctor can be worthwhile to tag if you plan on having party members, especially since it starts lower and is harder to raise than first aid.

fallout 2 big guns

This skill can be used either through the skilldex (red button on the right end of the interface), by left clicking on a target and scrolling down to the pipboy face, or by using a related item held in your active item slot. Like first aid, the doctor skill can only be used a few times before the character is strained, however the character can use first aid even if they can no longer use doctor, and vice-versa. The doctor skill is very similar to the first aid skill, but it tends to heal more hit points each time it succeeds, and is capable of healing crippled limbs. Big guns appear in the middle of the game (assuming you follow an average progression), so tagging this skill can cause problems early on, but become rewarding in the end.

fallout 2 big guns

For big guns this means miniguns, flame throwers, and rocket launchers. Outside of the barter interface it also effects how much the combat implant surgeries cost, as well as how much various merchants will ask in order to upgrade your weapons.Īpplies to: Avenger Minigun, Bozar, Flamer, Light Support Weapon, M60, Minigun, Rocket Launcher, Vindicator Minigun.īig guns is a combat skill, meaning it affects your chance to hit, critical chance, and damage with the respective weapons. This skill effects how much merchants will charge for their goods, and how much they'll offer for yours. Note: Upgraded versions of weapons have been excluded from the weapons lists for the sake of length.īarter is usually considered a poor skill to tag due to the fact that money is plentiful, especially late in the game, due to the prices associated with weaponry taken from dead enemies. Between 0% and 100%, spending 1 point will cause a 1% raise in the skill.

fallout 2 big guns

Intelligence determines how many points are earned with each level, and the level of the skill determines how many points it costs to increase it. Skills in Fallout 2 are set at character creation based on the SPECIAL statistics the player chooses, and can be increased throughout the game using points that are rewarded when the player gains a level.














Fallout 2 big guns